Bandidos
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Public Member Functions | |
void | update (float dt) |
void | render () |
void | destroyed () |
void | onReceiveEvent (Event event) |
Public Member Functions inherited from com.mygdx.game.engine.scenes.BaseScene | |
void | Initialize (BaseScenesManager manager) |
void | destroy () |
abstract void | update (float dt) |
abstract void | render () |
Static Public Attributes | |
static final boolean | DEVELOPMENT_SKIP_TUTORIAL = false |
static final boolean | DEVELOPMENT_RESET_GAME_PREFS_EVERY_PLAY = true |
static float | TUTORIAL_DURATION = 8f |
Protected Member Functions | |
void | created () |
Protected Member Functions inherited from com.mygdx.game.engine.scenes.BaseScene | |
abstract void | created () |
abstract void | destroyed () |
BaseScenesManager | getScenesManager () |
RenderComponents | getRenderComponents () |
This scene is the main game scene. This will spawn and set the world for the game related classes.
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void com.mygdx.game.scenes.GameScene.destroyed | ( | ) |
void com.mygdx.game.scenes.GameScene.onReceiveEvent | ( | Event | event | ) |
This will be triggered when an event has been fired of type which this implementing class was listening to.
event | which has one of the event types which is listened to. |
Implements com.mygdx.game.engine.events.IEventReceiver.
void com.mygdx.game.scenes.GameScene.render | ( | ) |
void com.mygdx.game.scenes.GameScene.update | ( | float | dt | ) |
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