Bandidos
Public Member Functions | List of all members
com.mygdx.game.engine.events.IEventReceiver Interface Reference
Inheritance diagram for com.mygdx.game.engine.events.IEventReceiver:
com.mygdx.game.components.attacking.HeavyBanditAttackComponent com.mygdx.game.components.attacking.LightBanditAttackComponent com.mygdx.game.components.enemyEffects.EnemyFreezeComponent com.mygdx.game.components.enemyEffects.EnemyPoisonComponent com.mygdx.game.components.PlayerWeaponControlComponent com.mygdx.game.engine.entities.EntitySystem com.mygdx.game.engine.resources.PhysicsWorld com.mygdx.game.entities.ButtonEntity com.mygdx.game.entities.Effect com.mygdx.game.entities.Enemy com.mygdx.game.entities.weapons.projectiles.BaseProjectile com.mygdx.game.hitRegistration.ConsecutiveHitTracker com.mygdx.game.hitRegistration.ScoreTracker com.mygdx.game.level.Playfield com.mygdx.game.popUps.EndScreenPopUp com.mygdx.game.popUps.PausePopUp com.mygdx.game.scenes.GameScene com.mygdx.game.scenes.MenuScene com.mygdx.game.traps.TrapActivator com.mygdx.game.traps.types.TrainBlockTrap com.mygdx.game.tutorial.BowDemonstrationTutorial com.mygdx.game.ui.WaveUI com.mygdx.game.waves.Wave

Public Member Functions

void onReceiveEvent (Event event)
 

Detailed Description

This interface must be implemented for a class to get a trigger on an eventDispatch its listening to.

Author
Ramses Di Perna

Member Function Documentation

◆ onReceiveEvent()

void com.mygdx.game.engine.events.IEventReceiver.onReceiveEvent ( Event  event)

The documentation for this interface was generated from the following file: