Bandidos
|
Public Member Functions | |
void | onReceiveEvent (Event event) |
This interface must be implemented for a class to get a trigger on an eventDispatch its listening to.
void com.mygdx.game.engine.events.IEventReceiver.onReceiveEvent | ( | Event | event | ) |
This will be triggered when an event has been fired of type which this implementing class was listening to.
event | which has one of the event types which is listened to. |
Implemented in com.mygdx.game.tutorial.BowDemonstrationTutorial, com.mygdx.game.waves.Wave, com.mygdx.game.scenes.GameScene, com.mygdx.game.engine.entities.EntitySystem, com.mygdx.game.level.Playfield, com.mygdx.game.engine.resources.PhysicsWorld, com.mygdx.game.entities.Enemy, com.mygdx.game.components.enemyEffects.EnemyFreezeComponent, com.mygdx.game.ui.WaveUI, com.mygdx.game.entities.weapons.projectiles.BaseProjectile, com.mygdx.game.entities.ButtonEntity, com.mygdx.game.components.attacking.HeavyBanditAttackComponent, com.mygdx.game.scenes.MenuScene, com.mygdx.game.entities.Effect, com.mygdx.game.traps.types.TrainBlockTrap, com.mygdx.game.popUps.EndScreenPopUp, com.mygdx.game.components.attacking.LightBanditAttackComponent, com.mygdx.game.traps.TrapActivator, com.mygdx.game.hitRegistration.ConsecutiveHitTracker, com.mygdx.game.components.enemyEffects.EnemyPoisonComponent, com.mygdx.game.components.PlayerWeaponControlComponent, com.mygdx.game.hitRegistration.ScoreTracker, and com.mygdx.game.popUps.PausePopUp.