The BaseScene is a class to extend to create game specific scenes which can be used in the BaseScenesManager
- Author
- Ramses Di Perna
◆ created()
abstract void com.mygdx.game.engine.scenes.BaseScene.created |
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This method will be called when the class is initialized.
◆ destroy()
void com.mygdx.game.engine.scenes.BaseScene.destroy |
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This method is called by the BaseScenesManager when the current scene is being destroyed
◆ destroyed()
abstract void com.mygdx.game.engine.scenes.BaseScene.destroyed |
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This method is called by the BaseScenesManager when the current scene is being destroyed Here all the cleaning logic of the class must be created.
◆ getRenderComponents()
◆ getScenesManager()
◆ Initialize()
Initializes the class. After this method is called it can not be called again. This method will call the 'created' method
- Parameters
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manage | which controls the current scenes. |
◆ render()
abstract void com.mygdx.game.engine.scenes.BaseScene.render |
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This method will be called every frame after the 'update' method as long as the scene is active.
◆ update()
abstract void com.mygdx.game.engine.scenes.BaseScene.update |
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This method will be called every frame as long as the scene is active.
- Parameters
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dt | stands for the deltaTime passed. |
The documentation for this class was generated from the following file:
- C:/Users/RamsesPC/Documents/LibGDXGames/PvB/core/src/com/mygdx/game/engine/scenes/BaseScene.java