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com.mygdx.game.entities.weapons.BaseWeapon Class Referenceabstract
Inheritance diagram for com.mygdx.game.entities.weapons.BaseWeapon:
com.mygdx.game.engine.entities.BaseEntity com.mygdx.game.entities.weapons.IWeapon com.mygdx.game.engine.events.EventDispatcher com.mygdx.game.entities.weapons.BaseBowWeapon com.mygdx.game.entities.weapons.BowWeapon

Additional Inherited Members

- Public Member Functions inherited from com.mygdx.game.engine.entities.BaseEntity
 BaseEntity ()
 
TransformComponent getTransformComponent ()
 
boolean hasInstanceOfComponent (BaseEntityComponent componentInstance)
 
void addTag (String tag)
 
void removeTag (String tag)
 
boolean hasTag (String tag)
 
void update (float dt)
 
void render (RenderComponents renderComponents)
 
void destroy ()
 
boolean isDestroyed ()
 
- Public Member Functions inherited from com.mygdx.game.engine.events.EventDispatcher
void addEventListener (String type, IEventReceiver listeningClass)
 
void dispatchEvent (Event event)
 
void removeEventListener (String type, IEventReceiver listener)
 
boolean hasEventListener (String type)
 
ArrayList< ListenerItemgetAllListeners ()
 
void destroyAllListeners ()
 
void clean ()
 
- Public Member Functions inherited from com.mygdx.game.entities.weapons.IWeapon
void activateSpecial (int specialType)
 
WeaponType getWeaponType ()
 
void startControl (int x, int y)
 
void inControl (int x, int y)
 
void endControl (int x, int y)
 
void clean ()
 
- Protected Member Functions inherited from com.mygdx.game.engine.entities.BaseEntity
abstract void awake ()
 
abstract void updated (float dt)
 
abstract void rendered (RenderComponents renderComponents)
 
abstract void destroyed ()
 

The documentation for this class was generated from the following file: