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com.mygdx.game.touchinput.TouchInputHandler Member List

This is the complete list of members for com.mygdx.game.touchinput.TouchInputHandler, including all inherited members.

addEventListener(String type, IEventReceiver listeningClass)com.mygdx.game.engine.events.EventDispatcher
clean()com.mygdx.game.engine.events.EventDispatcher
create()com.mygdx.game.touchinput.TouchInputHandler
destroyAllListeners()com.mygdx.game.engine.events.EventDispatcher
dispatchEvent(Event event)com.mygdx.game.engine.events.EventDispatcher
dispose()com.mygdx.game.touchinput.TouchInputHandler
getAllListeners()com.mygdx.game.engine.events.EventDispatcher
getCurrentTouchLayer()com.mygdx.game.touchinput.TouchInputHandler
getX(int pointer)com.mygdx.game.touchinput.TouchInputHandler
getX()com.mygdx.game.touchinput.TouchInputHandler
getY(int pointer)com.mygdx.game.touchinput.TouchInputHandler
getY()com.mygdx.game.touchinput.TouchInputHandler
hasEventListener(String type)com.mygdx.game.engine.events.EventDispatcher
isTouched()com.mygdx.game.touchinput.TouchInputHandler
isTouched(int pointer)com.mygdx.game.touchinput.TouchInputHandler
keyDown(int keycode)com.mygdx.game.touchinput.TouchInputHandler
keyTyped(char character)com.mygdx.game.touchinput.TouchInputHandler
keyUp(int keycode)com.mygdx.game.touchinput.TouchInputHandler
mouseMoved(int screenX, int screenY)com.mygdx.game.touchinput.TouchInputHandler
pause()com.mygdx.game.touchinput.TouchInputHandler
removeEventListener(String type, IEventReceiver listener)com.mygdx.game.engine.events.EventDispatcher
render()com.mygdx.game.touchinput.TouchInputHandler
resize(int width, int height)com.mygdx.game.touchinput.TouchInputHandler
resume()com.mygdx.game.touchinput.TouchInputHandler
scrolled(int amount)com.mygdx.game.touchinput.TouchInputHandler
setCurrentTouchLayer(int layer)com.mygdx.game.touchinput.TouchInputHandler
setTouchScreenWidthHeight(int screenWidth, int screenHeight)com.mygdx.game.touchinput.TouchInputHandler
touchDown(int screenX, int screenY, int pointer, int button)com.mygdx.game.touchinput.TouchInputHandler
touchDragged(int screenX, int screenY, int pointer)com.mygdx.game.touchinput.TouchInputHandler
TouchInputHandler(int screenWidth, int screenHeight)com.mygdx.game.touchinput.TouchInputHandler
touchUp(int screenX, int screenY, int pointer, int button)com.mygdx.game.touchinput.TouchInputHandler