addEventListener(String type, IEventReceiver listeningClass) | com.mygdx.game.engine.events.EventDispatcher | |
clean() | com.mygdx.game.engine.events.EventDispatcher | |
create() | com.mygdx.game.touchinput.TouchInputHandler | |
destroyAllListeners() | com.mygdx.game.engine.events.EventDispatcher | |
dispatchEvent(Event event) | com.mygdx.game.engine.events.EventDispatcher | |
dispose() | com.mygdx.game.touchinput.TouchInputHandler | |
getAllListeners() | com.mygdx.game.engine.events.EventDispatcher | |
getCurrentTouchLayer() | com.mygdx.game.touchinput.TouchInputHandler | |
getX(int pointer) | com.mygdx.game.touchinput.TouchInputHandler | |
getX() | com.mygdx.game.touchinput.TouchInputHandler | |
getY(int pointer) | com.mygdx.game.touchinput.TouchInputHandler | |
getY() | com.mygdx.game.touchinput.TouchInputHandler | |
hasEventListener(String type) | com.mygdx.game.engine.events.EventDispatcher | |
isTouched() | com.mygdx.game.touchinput.TouchInputHandler | |
isTouched(int pointer) | com.mygdx.game.touchinput.TouchInputHandler | |
keyDown(int keycode) | com.mygdx.game.touchinput.TouchInputHandler | |
keyTyped(char character) | com.mygdx.game.touchinput.TouchInputHandler | |
keyUp(int keycode) | com.mygdx.game.touchinput.TouchInputHandler | |
mouseMoved(int screenX, int screenY) | com.mygdx.game.touchinput.TouchInputHandler | |
pause() | com.mygdx.game.touchinput.TouchInputHandler | |
removeEventListener(String type, IEventReceiver listener) | com.mygdx.game.engine.events.EventDispatcher | |
render() | com.mygdx.game.touchinput.TouchInputHandler | |
resize(int width, int height) | com.mygdx.game.touchinput.TouchInputHandler | |
resume() | com.mygdx.game.touchinput.TouchInputHandler | |
scrolled(int amount) | com.mygdx.game.touchinput.TouchInputHandler | |
setCurrentTouchLayer(int layer) | com.mygdx.game.touchinput.TouchInputHandler | |
setTouchScreenWidthHeight(int screenWidth, int screenHeight) | com.mygdx.game.touchinput.TouchInputHandler | |
touchDown(int screenX, int screenY, int pointer, int button) | com.mygdx.game.touchinput.TouchInputHandler | |
touchDragged(int screenX, int screenY, int pointer) | com.mygdx.game.touchinput.TouchInputHandler | |
TouchInputHandler(int screenWidth, int screenHeight) | com.mygdx.game.touchinput.TouchInputHandler | |
touchUp(int screenX, int screenY, int pointer, int button) | com.mygdx.game.touchinput.TouchInputHandler | |