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| TouchInputHandler (int screenWidth, int screenHeight) |
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void | setTouchScreenWidthHeight (int screenWidth, int screenHeight) |
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boolean | keyDown (int keycode) |
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boolean | keyUp (int keycode) |
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boolean | keyTyped (char character) |
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boolean | touchDown (int screenX, int screenY, int pointer, int button) |
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boolean | touchUp (int screenX, int screenY, int pointer, int button) |
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boolean | touchDragged (int screenX, int screenY, int pointer) |
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void | setCurrentTouchLayer (int layer) |
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int | getCurrentTouchLayer () |
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float | getX (int pointer) |
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float | getY (int pointer) |
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float | getX () |
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float | getY () |
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boolean | isTouched () |
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boolean | isTouched (int pointer) |
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boolean | mouseMoved (int screenX, int screenY) |
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boolean | scrolled (int amount) |
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void | create () |
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void | resize (int width, int height) |
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void | render () |
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void | pause () |
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void | resume () |
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void | dispose () |
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void | addEventListener (String type, IEventReceiver listeningClass) |
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void | dispatchEvent (Event event) |
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void | removeEventListener (String type, IEventReceiver listener) |
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boolean | hasEventListener (String type) |
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ArrayList< ListenerItem > | getAllListeners () |
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void | destroyAllListeners () |
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void | clean () |
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◆ TouchInputHandler()
com.mygdx.game.touchinput.TouchInputHandler.TouchInputHandler |
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int |
screenWidth, |
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int |
screenHeight |
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) |
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The info for the touchInputHandler requires the screen size to calculate the position and bounds. WARNING: By resize the 'setTouchScreenWidthHeight' method should be called!
- Parameters
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screenWidth | of the application |
screenHeight | of the application |
◆ create()
void com.mygdx.game.touchinput.TouchInputHandler.create |
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◆ dispose()
void com.mygdx.game.touchinput.TouchInputHandler.dispose |
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◆ getCurrentTouchLayer()
int com.mygdx.game.touchinput.TouchInputHandler.getCurrentTouchLayer |
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Returns the touch layer in which all the touches occur. This can be used to make certain parts of the game 'Not intractable'
- Returns
- Touch layer as integer.
◆ getX() [1/2]
float com.mygdx.game.touchinput.TouchInputHandler.getX |
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int |
pointer | ) |
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◆ getX() [2/2]
float com.mygdx.game.touchinput.TouchInputHandler.getX |
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◆ getY() [1/2]
float com.mygdx.game.touchinput.TouchInputHandler.getY |
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int |
pointer | ) |
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◆ getY() [2/2]
float com.mygdx.game.touchinput.TouchInputHandler.getY |
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◆ isTouched() [1/2]
boolean com.mygdx.game.touchinput.TouchInputHandler.isTouched |
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◆ isTouched() [2/2]
boolean com.mygdx.game.touchinput.TouchInputHandler.isTouched |
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int |
pointer | ) |
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◆ keyDown()
boolean com.mygdx.game.touchinput.TouchInputHandler.keyDown |
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int |
keycode | ) |
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◆ keyTyped()
boolean com.mygdx.game.touchinput.TouchInputHandler.keyTyped |
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char |
character | ) |
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◆ keyUp()
boolean com.mygdx.game.touchinput.TouchInputHandler.keyUp |
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int |
keycode | ) |
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◆ mouseMoved()
boolean com.mygdx.game.touchinput.TouchInputHandler.mouseMoved |
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int |
screenX, |
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int |
screenY |
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) |
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◆ pause()
void com.mygdx.game.touchinput.TouchInputHandler.pause |
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◆ render()
void com.mygdx.game.touchinput.TouchInputHandler.render |
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◆ resize()
void com.mygdx.game.touchinput.TouchInputHandler.resize |
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int |
width, |
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int |
height |
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) |
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◆ resume()
void com.mygdx.game.touchinput.TouchInputHandler.resume |
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◆ scrolled()
boolean com.mygdx.game.touchinput.TouchInputHandler.scrolled |
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int |
amount | ) |
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◆ setCurrentTouchLayer()
void com.mygdx.game.touchinput.TouchInputHandler.setCurrentTouchLayer |
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int |
layer | ) |
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Sets the touch layer in which all the following touches will occur. This can be used to make certain parts of the game 'Not intractable'
- Parameters
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layer | to set the following touches to. |
◆ setTouchScreenWidthHeight()
void com.mygdx.game.touchinput.TouchInputHandler.setTouchScreenWidthHeight |
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int |
screenWidth, |
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int |
screenHeight |
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) |
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Sets the new screen size to calculate the position and bounds for the touches
- Parameters
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screenWidth | of the application |
screenHeight | of the application |
◆ touchDown()
boolean com.mygdx.game.touchinput.TouchInputHandler.touchDown |
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int |
screenX, |
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int |
screenY, |
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int |
pointer, |
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int |
button |
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) |
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◆ touchDragged()
boolean com.mygdx.game.touchinput.TouchInputHandler.touchDragged |
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int |
screenX, |
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int |
screenY, |
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int |
pointer |
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) |
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◆ touchUp()
boolean com.mygdx.game.touchinput.TouchInputHandler.touchUp |
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int |
screenX, |
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int |
screenY, |
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int |
pointer, |
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int |
button |
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) |
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The documentation for this class was generated from the following file: