Bandidos
Public Member Functions | List of all members
com.mygdx.game.level.ILevelBlueprint Interface Reference
Inheritance diagram for com.mygdx.game.level.ILevelBlueprint:
com.mygdx.game.waves.IWaveDesigns com.mygdx.game.level.DesertLevel

Public Member Functions

int getGridAmountX ()
 
int getGridAmountY ()
 
Texture getLevelBackground ()
 
Sound getLevelMusic ()
 
TrapSpawnInfo [] getTrapSpawnInfos ()
 
- Public Member Functions inherited from com.mygdx.game.waves.IWaveDesigns
abstract Wave getWaveDesign (WaveSystem waveSystem, int currentWave, int waveType)
 

Detailed Description

This interface represents a blueprint which will be used by the Playfield class to generate a level with and play the suiting music of that level.

Author
RamsesPC

Member Function Documentation

◆ getGridAmountX()

int com.mygdx.game.level.ILevelBlueprint.getGridAmountX ( )

◆ getGridAmountY()

int com.mygdx.game.level.ILevelBlueprint.getGridAmountY ( )

◆ getLevelBackground()

Texture com.mygdx.game.level.ILevelBlueprint.getLevelBackground ( )

◆ getLevelMusic()

Sound com.mygdx.game.level.ILevelBlueprint.getLevelMusic ( )

◆ getTrapSpawnInfos()

TrapSpawnInfo [] com.mygdx.game.level.ILevelBlueprint.getTrapSpawnInfos ( )

The documentation for this interface was generated from the following file: