Bandidos
Public Member Functions | Protected Member Functions | List of all members
com.mygdx.game.ui.WaveUI Class Reference
Inheritance diagram for com.mygdx.game.ui.WaveUI:
com.mygdx.game.engine.entities.BaseEntity com.mygdx.game.engine.events.IEventReceiver com.mygdx.game.engine.events.EventDispatcher

Public Member Functions

 WaveUI (WaveSystem waveSystem)
 
Vector2 getBackgroundSize ()
 
void onReceiveEvent (Event event)
 
- Public Member Functions inherited from com.mygdx.game.engine.entities.BaseEntity
 BaseEntity ()
 
TransformComponent getTransformComponent ()
 
boolean hasInstanceOfComponent (BaseEntityComponent componentInstance)
 
void addTag (String tag)
 
void removeTag (String tag)
 
boolean hasTag (String tag)
 
void update (float dt)
 
void render (RenderComponents renderComponents)
 
void destroy ()
 
boolean isDestroyed ()
 
- Public Member Functions inherited from com.mygdx.game.engine.events.EventDispatcher
void addEventListener (String type, IEventReceiver listeningClass)
 
void dispatchEvent (Event event)
 
void removeEventListener (String type, IEventReceiver listener)
 
boolean hasEventListener (String type)
 
ArrayList< ListenerItemgetAllListeners ()
 
void destroyAllListeners ()
 
void clean ()
 

Protected Member Functions

void awake ()
 
void updated (float dt)
 
void rendered (RenderComponents renderComponents)
 
void destroyed ()
 
- Protected Member Functions inherited from com.mygdx.game.engine.entities.BaseEntity
abstract void awake ()
 
abstract void updated (float dt)
 
abstract void rendered (RenderComponents renderComponents)
 
abstract void destroyed ()
 

Detailed Description

UI for the Wave the Player is on. This Class handles the Wave UI.

Author
Djamali

Constructor & Destructor Documentation

◆ WaveUI()

com.mygdx.game.ui.WaveUI.WaveUI ( WaveSystem  waveSystem)

Member Function Documentation

◆ awake()

void com.mygdx.game.ui.WaveUI.awake ( )
protected

◆ destroyed()

void com.mygdx.game.ui.WaveUI.destroyed ( )
protected

◆ getBackgroundSize()

Vector2 com.mygdx.game.ui.WaveUI.getBackgroundSize ( )

◆ onReceiveEvent()

void com.mygdx.game.ui.WaveUI.onReceiveEvent ( Event  event)

This will be triggered when an event has been fired of type which this implementing class was listening to.

Parameters
eventwhich has one of the event types which is listened to.

Implements com.mygdx.game.engine.events.IEventReceiver.

◆ rendered()

void com.mygdx.game.ui.WaveUI.rendered ( RenderComponents  renderComponents)
protected

◆ updated()

void com.mygdx.game.ui.WaveUI.updated ( float  dt)
protected

The documentation for this class was generated from the following file: