Bandidos
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Public Member Functions | |
WaveUI (WaveSystem waveSystem) | |
Vector2 | getBackgroundSize () |
void | onReceiveEvent (Event event) |
Public Member Functions inherited from com.mygdx.game.engine.entities.BaseEntity | |
BaseEntity () | |
TransformComponent | getTransformComponent () |
boolean | hasInstanceOfComponent (BaseEntityComponent componentInstance) |
void | addTag (String tag) |
void | removeTag (String tag) |
boolean | hasTag (String tag) |
void | update (float dt) |
void | render (RenderComponents renderComponents) |
void | destroy () |
boolean | isDestroyed () |
Public Member Functions inherited from com.mygdx.game.engine.events.EventDispatcher | |
void | addEventListener (String type, IEventReceiver listeningClass) |
void | dispatchEvent (Event event) |
void | removeEventListener (String type, IEventReceiver listener) |
boolean | hasEventListener (String type) |
ArrayList< ListenerItem > | getAllListeners () |
void | destroyAllListeners () |
void | clean () |
Protected Member Functions | |
void | awake () |
void | updated (float dt) |
void | rendered (RenderComponents renderComponents) |
void | destroyed () |
Protected Member Functions inherited from com.mygdx.game.engine.entities.BaseEntity | |
abstract void | awake () |
abstract void | updated (float dt) |
abstract void | rendered (RenderComponents renderComponents) |
abstract void | destroyed () |
UI for the Wave the Player is on. This Class handles the Wave UI.
com.mygdx.game.ui.WaveUI.WaveUI | ( | WaveSystem | waveSystem | ) |
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Vector2 com.mygdx.game.ui.WaveUI.getBackgroundSize | ( | ) |
void com.mygdx.game.ui.WaveUI.onReceiveEvent | ( | Event | event | ) |
This will be triggered when an event has been fired of type which this implementing class was listening to.
event | which has one of the event types which is listened to. |
Implements com.mygdx.game.engine.events.IEventReceiver.
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