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com.mygdx.game.traps.types.ExplosiveBarrelDamageTrap Class Reference
Inheritance diagram for com.mygdx.game.traps.types.ExplosiveBarrelDamageTrap:
com.mygdx.game.traps.types.BaseTrap com.mygdx.game.engine.entities.BaseEntity com.mygdx.game.traps.ITrap com.mygdx.game.engine.events.EventDispatcher

Public Member Functions

 ExplosiveBarrelDamageTrap (Grid grid, Direction direction, float damage, float radius)
 
int place (int x, int y)
 
int getSizeX ()
 
int getSizeY ()
 
boolean canBeActive ()
 
void refresh ()
 
- Public Member Functions inherited from com.mygdx.game.traps.types.BaseTrap
 BaseTrap (Grid grid, TrapFactory.Direction direction)
 
int place (int gridXPos, int gridYPos)
 
TrapFactory.Direction getDirection ()
 
void trigger ()
 
- Public Member Functions inherited from com.mygdx.game.engine.entities.BaseEntity
 BaseEntity ()
 
TransformComponent getTransformComponent ()
 
boolean hasInstanceOfComponent (BaseEntityComponent componentInstance)
 
void addTag (String tag)
 
void removeTag (String tag)
 
boolean hasTag (String tag)
 
void update (float dt)
 
void render (RenderComponents renderComponents)
 
void destroy ()
 
boolean isDestroyed ()
 
- Public Member Functions inherited from com.mygdx.game.engine.events.EventDispatcher
void addEventListener (String type, IEventReceiver listeningClass)
 
void dispatchEvent (Event event)
 
void removeEventListener (String type, IEventReceiver listener)
 
boolean hasEventListener (String type)
 
ArrayList< ListenerItemgetAllListeners ()
 
void destroyAllListeners ()
 
void clean ()
 

Protected Member Functions

void doEffect ()
 
void awake ()
 
void updated (float dt)
 
void rendered (RenderComponents renderComponents)
 
void destroyed ()
 
- Protected Member Functions inherited from com.mygdx.game.traps.types.BaseTrap
void destroyed ()
 
Grid getGrid ()
 
GridUserComponent getGridUserComponent ()
 
abstract void doEffect ()
 
- Protected Member Functions inherited from com.mygdx.game.engine.entities.BaseEntity
abstract void awake ()
 
abstract void updated (float dt)
 
abstract void rendered (RenderComponents renderComponents)
 
abstract void destroyed ()
 

Detailed Description

Spawns 3 explosive barrels which all do 1/3 of the total damage given to this trap. They will all explode with a short delay of 0.2 seconds dealing the given damage in total.

Author
Ramses Di Perna

Constructor & Destructor Documentation

◆ ExplosiveBarrelDamageTrap()

com.mygdx.game.traps.types.ExplosiveBarrelDamageTrap.ExplosiveBarrelDamageTrap ( Grid  grid,
Direction  direction,
float  damage,
float  radius 
)

Member Function Documentation

◆ awake()

void com.mygdx.game.traps.types.ExplosiveBarrelDamageTrap.awake ( )
protected

◆ canBeActive()

boolean com.mygdx.game.traps.types.ExplosiveBarrelDamageTrap.canBeActive ( )

Indicates whether this trap is allowed to be active. This can be false due to it still running or other reasons the trap gives it

Returns
Whether the trap can be activated. True if it can, else false

Implements com.mygdx.game.traps.ITrap.

◆ destroyed()

void com.mygdx.game.traps.types.ExplosiveBarrelDamageTrap.destroyed ( )
protected

◆ doEffect()

void com.mygdx.game.traps.types.ExplosiveBarrelDamageTrap.doEffect ( )
protected

◆ getSizeX()

int com.mygdx.game.traps.types.ExplosiveBarrelDamageTrap.getSizeX ( )

The amount of tiles this trap covers in the x axis starting from the left side

Returns
X size in tile amount

Implements com.mygdx.game.traps.ITrap.

◆ getSizeY()

int com.mygdx.game.traps.types.ExplosiveBarrelDamageTrap.getSizeY ( )

The amount of tiles this trap covers in the y axis starting from the upper side

Returns
Y size in tile amount

Implements com.mygdx.game.traps.ITrap.

◆ place()

int com.mygdx.game.traps.types.ExplosiveBarrelDamageTrap.place ( int  x,
int  y 
)

◆ refresh()

void com.mygdx.game.traps.types.ExplosiveBarrelDamageTrap.refresh ( )

Is called when the trap is requested to be available again.

Implements com.mygdx.game.traps.ITrap.

◆ rendered()

void com.mygdx.game.traps.types.ExplosiveBarrelDamageTrap.rendered ( RenderComponents  renderComponents)
protected

◆ updated()

void com.mygdx.game.traps.types.ExplosiveBarrelDamageTrap.updated ( float  dt)
protected

The documentation for this class was generated from the following file: