Bandidos
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
com.mygdx.game.traps.types.BaseBlockTrap Class Referenceabstract
Inheritance diagram for com.mygdx.game.traps.types.BaseBlockTrap:
com.mygdx.game.traps.types.BaseTrap com.mygdx.game.engine.entities.BaseEntity com.mygdx.game.traps.ITrap com.mygdx.game.engine.events.EventDispatcher com.mygdx.game.traps.types.TrainBlockTrap

Public Member Functions

 BaseBlockTrap (Grid grid, TrapFactory.Direction direction)
 
- Public Member Functions inherited from com.mygdx.game.traps.types.BaseTrap
 BaseTrap (Grid grid, TrapFactory.Direction direction)
 
int place (int gridXPos, int gridYPos)
 
TrapFactory.Direction getDirection ()
 
void trigger ()
 
- Public Member Functions inherited from com.mygdx.game.engine.entities.BaseEntity
 BaseEntity ()
 
TransformComponent getTransformComponent ()
 
boolean hasInstanceOfComponent (BaseEntityComponent componentInstance)
 
void addTag (String tag)
 
void removeTag (String tag)
 
boolean hasTag (String tag)
 
void update (float dt)
 
void render (RenderComponents renderComponents)
 
void destroy ()
 
boolean isDestroyed ()
 
- Public Member Functions inherited from com.mygdx.game.engine.events.EventDispatcher
void addEventListener (String type, IEventReceiver listeningClass)
 
void dispatchEvent (Event event)
 
void removeEventListener (String type, IEventReceiver listener)
 
boolean hasEventListener (String type)
 
ArrayList< ListenerItemgetAllListeners ()
 
void destroyAllListeners ()
 
void clean ()
 
- Public Member Functions inherited from com.mygdx.game.traps.ITrap
int getSizeX ()
 
int getSizeY ()
 
boolean canBeActive ()
 
void refresh ()
 

Protected Member Functions

void doEffect ()
 
- Protected Member Functions inherited from com.mygdx.game.traps.types.BaseTrap
void destroyed ()
 
Grid getGrid ()
 
GridUserComponent getGridUserComponent ()
 
abstract void doEffect ()
 
- Protected Member Functions inherited from com.mygdx.game.engine.entities.BaseEntity
abstract void awake ()
 
abstract void updated (float dt)
 
abstract void rendered (RenderComponents renderComponents)
 
abstract void destroyed ()
 

Protected Attributes

boolean canBeTriggered = true
 

Detailed Description

This is the Base of a blocking trap. It will block all the tiles it is placed on when activated.

Author
Ramses Di Perna

Constructor & Destructor Documentation

◆ BaseBlockTrap()

com.mygdx.game.traps.types.BaseBlockTrap.BaseBlockTrap ( Grid  grid,
TrapFactory.Direction  direction 
)

Member Function Documentation

◆ doEffect()

void com.mygdx.game.traps.types.BaseBlockTrap.doEffect ( )
protected

Member Data Documentation

◆ canBeTriggered

boolean com.mygdx.game.traps.types.BaseBlockTrap.canBeTriggered = true
protected

The documentation for this class was generated from the following file: