Bandidos
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Public Member Functions | |
void | destroyed () |
void | update (float dt) |
void | render () |
void | onReceiveEvent (Event event) |
Public Member Functions inherited from com.mygdx.game.engine.scenes.BaseScene | |
void | Initialize (BaseScenesManager manager) |
void | destroy () |
abstract void | update (float dt) |
abstract void | render () |
Protected Member Functions | |
void | created () |
Protected Member Functions inherited from com.mygdx.game.engine.scenes.BaseScene | |
abstract void | created () |
abstract void | destroyed () |
BaseScenesManager | getScenesManager () |
RenderComponents | getRenderComponents () |
This scene is the main menu scene. This will spawn and set the world for the menu related classes.
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protected |
void com.mygdx.game.scenes.MenuScene.destroyed | ( | ) |
void com.mygdx.game.scenes.MenuScene.onReceiveEvent | ( | Event | event | ) |
This will be triggered when an event has been fired of type which this implementing class was listening to.
event | which has one of the event types which is listened to. |
Implements com.mygdx.game.engine.events.IEventReceiver.
void com.mygdx.game.scenes.MenuScene.render | ( | ) |
void com.mygdx.game.scenes.MenuScene.update | ( | float | dt | ) |