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Public Member Functions | Protected Member Functions | List of all members
com.mygdx.game.scenes.MenuScene Class Reference
Inheritance diagram for com.mygdx.game.scenes.MenuScene:
com.mygdx.game.engine.scenes.BaseScene com.mygdx.game.engine.events.IEventReceiver

Public Member Functions

void destroyed ()
 
void update (float dt)
 
void render ()
 
void onReceiveEvent (Event event)
 
- Public Member Functions inherited from com.mygdx.game.engine.scenes.BaseScene
void Initialize (BaseScenesManager manager)
 
void destroy ()
 
abstract void update (float dt)
 
abstract void render ()
 

Protected Member Functions

void created ()
 
- Protected Member Functions inherited from com.mygdx.game.engine.scenes.BaseScene
abstract void created ()
 
abstract void destroyed ()
 
BaseScenesManager getScenesManager ()
 
RenderComponents getRenderComponents ()
 

Detailed Description

This scene is the main menu scene. This will spawn and set the world for the menu related classes.

Author
Ramses Di Perna

Member Function Documentation

◆ created()

void com.mygdx.game.scenes.MenuScene.created ( )
protected

◆ destroyed()

void com.mygdx.game.scenes.MenuScene.destroyed ( )

◆ onReceiveEvent()

void com.mygdx.game.scenes.MenuScene.onReceiveEvent ( Event  event)

This will be triggered when an event has been fired of type which this implementing class was listening to.

Parameters
eventwhich has one of the event types which is listened to.

Implements com.mygdx.game.engine.events.IEventReceiver.

◆ render()

void com.mygdx.game.scenes.MenuScene.render ( )

◆ update()

void com.mygdx.game.scenes.MenuScene.update ( float  dt)

The documentation for this class was generated from the following file: