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Public Member Functions | Protected Member Functions | List of all members
com.mygdx.game.scenes.LoadScene Class Reference
Inheritance diagram for com.mygdx.game.scenes.LoadScene:
com.mygdx.game.engine.scenes.BaseScene

Public Member Functions

void update (float dt)
 
void render ()
 
- Public Member Functions inherited from com.mygdx.game.engine.scenes.BaseScene
void Initialize (BaseScenesManager manager)
 
void destroy ()
 
abstract void update (float dt)
 
abstract void render ()
 

Protected Member Functions

void created ()
 
void destroyed ()
 
- Protected Member Functions inherited from com.mygdx.game.engine.scenes.BaseScene
abstract void created ()
 
abstract void destroyed ()
 
BaseScenesManager getScenesManager ()
 
RenderComponents getRenderComponents ()
 

Detailed Description

This scene is the loading scene In this scene the progress of loading assets will be shown and the scene will switch to the Menu Scene when it has loaded all the assets.

Author
Ramses Di Perna

Member Function Documentation

◆ created()

void com.mygdx.game.scenes.LoadScene.created ( )
protected

◆ destroyed()

void com.mygdx.game.scenes.LoadScene.destroyed ( )
protected

◆ render()

void com.mygdx.game.scenes.LoadScene.render ( )

◆ update()

void com.mygdx.game.scenes.LoadScene.update ( float  dt)

The documentation for this class was generated from the following file: