Bandidos
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Public Member Functions | |
void | update (float dt) |
void | render () |
Public Member Functions inherited from com.mygdx.game.engine.scenes.BaseScene | |
void | Initialize (BaseScenesManager manager) |
void | destroy () |
abstract void | update (float dt) |
abstract void | render () |
Protected Member Functions | |
void | created () |
void | destroyed () |
Protected Member Functions inherited from com.mygdx.game.engine.scenes.BaseScene | |
abstract void | created () |
abstract void | destroyed () |
BaseScenesManager | getScenesManager () |
RenderComponents | getRenderComponents () |
This scene is the loading scene In this scene the progress of loading assets will be shown and the scene will switch to the Menu Scene when it has loaded all the assets.
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protected |
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protected |
void com.mygdx.game.scenes.LoadScene.render | ( | ) |
void com.mygdx.game.scenes.LoadScene.update | ( | float | dt | ) |