Bandidos
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Public Member Functions | |
GameScenesManager (RenderComponents renderComponents) | |
Public Member Functions inherited from com.mygdx.game.engine.scenes.BaseScenesManager | |
BaseScenesManager (RenderComponents renderComponents) | |
void | update (float dt) |
void | render () |
void | setScene (int sceneId) |
RenderComponents | getRenderComponents () |
Static Public Attributes | |
static final int | MENU_SCENE = 1 |
static final int | GAME_SCENE = 2 |
Protected Member Functions | |
BaseScene | getScene (int sceneId) |
Protected Member Functions inherited from com.mygdx.game.engine.scenes.BaseScenesManager | |
abstract BaseScene | getScene (int sceneId) |
This class is the definer for the game specific scenes. It contains the scenes which are able to be switched to and will set the first scene.
com.mygdx.game.scenes.GameScenesManager.GameScenesManager | ( | RenderComponents | renderComponents | ) |
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