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Public Member Functions | Static Public Attributes | Protected Member Functions | List of all members
com.mygdx.game.scenes.GameScenesManager Class Reference
Inheritance diagram for com.mygdx.game.scenes.GameScenesManager:
com.mygdx.game.engine.scenes.BaseScenesManager

Public Member Functions

 GameScenesManager (RenderComponents renderComponents)
 
- Public Member Functions inherited from com.mygdx.game.engine.scenes.BaseScenesManager
 BaseScenesManager (RenderComponents renderComponents)
 
void update (float dt)
 
void render ()
 
void setScene (int sceneId)
 
RenderComponents getRenderComponents ()
 

Static Public Attributes

static final int MENU_SCENE = 1
 
static final int GAME_SCENE = 2
 

Protected Member Functions

BaseScene getScene (int sceneId)
 
- Protected Member Functions inherited from com.mygdx.game.engine.scenes.BaseScenesManager
abstract BaseScene getScene (int sceneId)
 

Detailed Description

This class is the definer for the game specific scenes. It contains the scenes which are able to be switched to and will set the first scene.

Author
Ramses Di Perna

Constructor & Destructor Documentation

◆ GameScenesManager()

com.mygdx.game.scenes.GameScenesManager.GameScenesManager ( RenderComponents  renderComponents)

Member Function Documentation

◆ getScene()

BaseScene com.mygdx.game.scenes.GameScenesManager.getScene ( int  sceneId)
protected

Member Data Documentation

◆ GAME_SCENE

final int com.mygdx.game.scenes.GameScenesManager.GAME_SCENE = 2
static

◆ MENU_SCENE

final int com.mygdx.game.scenes.GameScenesManager.MENU_SCENE = 1
static

The documentation for this class was generated from the following file: