Bandidos
Public Member Functions | Protected Member Functions | List of all members
com.mygdx.game.popUps.BaseGamePopUp Class Referenceabstract
Inheritance diagram for com.mygdx.game.popUps.BaseGamePopUp:
com.mygdx.game.popUpSystem.BasePopUp com.mygdx.game.engine.entities.BaseEntity com.mygdx.game.engine.events.EventDispatcher com.mygdx.game.popUps.EndScreenPopUp com.mygdx.game.popUps.PausePopUp

Public Member Functions

 BaseGamePopUp (boolean isCoverPopUp)
 
void closePopUp ()
 
- Public Member Functions inherited from com.mygdx.game.popUpSystem.BasePopUp
 BasePopUp (boolean isCoverPopUp)
 
boolean isCoverPopUp ()
 
boolean isTopPopUp ()
 
boolean isTopCoverPopUp ()
 
void system_setTopPopUp (boolean isTop)
 
void system_setTopCoverPopUp (boolean isTopCover)
 
void system_setLayer (int layer)
 
int getLayer ()
 
RenderComponent getRenderComponent ()
 
- Public Member Functions inherited from com.mygdx.game.engine.entities.BaseEntity
 BaseEntity ()
 
TransformComponent getTransformComponent ()
 
boolean hasInstanceOfComponent (BaseEntityComponent componentInstance)
 
void addTag (String tag)
 
void removeTag (String tag)
 
boolean hasTag (String tag)
 
void update (float dt)
 
void render (RenderComponents renderComponents)
 
void destroy ()
 
boolean isDestroyed ()
 
- Public Member Functions inherited from com.mygdx.game.engine.events.EventDispatcher
void addEventListener (String type, IEventReceiver listeningClass)
 
void dispatchEvent (Event event)
 
void removeEventListener (String type, IEventReceiver listener)
 
boolean hasEventListener (String type)
 
ArrayList< ListenerItemgetAllListeners ()
 
void destroyAllListeners ()
 
void clean ()
 

Protected Member Functions

void onPopUpAwake ()
 
- Protected Member Functions inherited from com.mygdx.game.popUpSystem.BasePopUp
void awake ()
 
void updated (float dt)
 
void rendered (RenderComponents renderComponents)
 
void destroyed ()
 
abstract void onPopUpDestroyed ()
 
abstract void onPopUpAwake ()
 
- Protected Member Functions inherited from com.mygdx.game.engine.entities.BaseEntity
abstract void awake ()
 
abstract void updated (float dt)
 
abstract void rendered (RenderComponents renderComponents)
 
abstract void destroyed ()
 

Detailed Description

This is the base class for all the Game Specific pop-ups. This will handle the effects of opening and closing pop-ups.

Author
Ramses Di Perna

Constructor & Destructor Documentation

◆ BaseGamePopUp()

com.mygdx.game.popUps.BaseGamePopUp.BaseGamePopUp ( boolean  isCoverPopUp)

Member Function Documentation

◆ closePopUp()

void com.mygdx.game.popUps.BaseGamePopUp.closePopUp ( )

Closes the pop-up with an effect. After the effect the pop-up will be destroyed.

◆ onPopUpAwake()

void com.mygdx.game.popUps.BaseGamePopUp.onPopUpAwake ( )
protected

Plays an open effect on awake of the pop-up


The documentation for this class was generated from the following file: