Bandidos
Protected Member Functions | List of all members
com.mygdx.game.level.PlayerBase Class Reference
Inheritance diagram for com.mygdx.game.level.PlayerBase:
com.mygdx.game.engine.entities.BaseEntity com.mygdx.game.engine.events.EventDispatcher

Protected Member Functions

void awake ()
 
void updated (float dt)
 
void destroyed ()
 
void rendered (RenderComponents renderComponents)
 
- Protected Member Functions inherited from com.mygdx.game.engine.entities.BaseEntity
abstract void awake ()
 
abstract void updated (float dt)
 
abstract void rendered (RenderComponents renderComponents)
 
abstract void destroyed ()
 

Additional Inherited Members

- Public Member Functions inherited from com.mygdx.game.engine.entities.BaseEntity
 BaseEntity ()
 
TransformComponent getTransformComponent ()
 
boolean hasInstanceOfComponent (BaseEntityComponent componentInstance)
 
void addTag (String tag)
 
void removeTag (String tag)
 
boolean hasTag (String tag)
 
void update (float dt)
 
void render (RenderComponents renderComponents)
 
void destroy ()
 
boolean isDestroyed ()
 
- Public Member Functions inherited from com.mygdx.game.engine.events.EventDispatcher
void addEventListener (String type, IEventReceiver listeningClass)
 
void dispatchEvent (Event event)
 
void removeEventListener (String type, IEventReceiver listener)
 
boolean hasEventListener (String type)
 
ArrayList< ListenerItemgetAllListeners ()
 
void destroyAllListeners ()
 
void clean ()
 

Detailed Description

This Entity is the base which the Player should protect.

Author
Ramses Di Perna

Member Function Documentation

◆ awake()

void com.mygdx.game.level.PlayerBase.awake ( )
protected

◆ destroyed()

void com.mygdx.game.level.PlayerBase.destroyed ( )
protected

◆ rendered()

void com.mygdx.game.level.PlayerBase.rendered ( RenderComponents  renderComponents)
protected

◆ updated()

void com.mygdx.game.level.PlayerBase.updated ( float  dt)
protected

The documentation for this class was generated from the following file: