Bandidos
com.mygdx.game.entities.weapons.projectiles.BaseHitProjectile Member List

This is the complete list of members for com.mygdx.game.entities.weapons.projectiles.BaseHitProjectile, including all inherited members.

addEventListener(String type, IEventReceiver listeningClass)com.mygdx.game.engine.events.EventDispatcher
addTag(String tag)com.mygdx.game.engine.entities.BaseEntity
awake()com.mygdx.game.entities.weapons.projectiles.BaseProjectileprotected
BaseEntity()com.mygdx.game.engine.entities.BaseEntity
BaseHitProjectile(RenderInfo renderSheetProjectile, float speed, final float damage, final float fullDamageDrawPotential)com.mygdx.game.entities.weapons.projectiles.BaseHitProjectile
BaseProjectile(RenderInfo renderSheetProjectile, float speed)com.mygdx.game.entities.weapons.projectiles.BaseProjectile
clean()com.mygdx.game.engine.events.EventDispatcher
destroy()com.mygdx.game.engine.entities.BaseEntity
destroyAllListeners()com.mygdx.game.engine.events.EventDispatcher
destroyed()com.mygdx.game.entities.weapons.projectiles.BaseProjectileprotected
dispatchEvent(Event event)com.mygdx.game.engine.events.EventDispatcher
fire(float drawWeight, float drawPower)com.mygdx.game.entities.weapons.projectiles.BaseProjectile
getAllListeners()com.mygdx.game.engine.events.EventDispatcher
getDrawPower()com.mygdx.game.entities.weapons.projectiles.BaseProjectileprotected
getGroundHitTypes()com.mygdx.game.entities.weapons.projectiles.BaseHitProjectileprotected
getHealthHitTypes()com.mygdx.game.entities.weapons.projectiles.BaseHitProjectileprotected
getHeightStage()com.mygdx.game.entities.weapons.projectiles.BaseProjectile
getHitTool()com.mygdx.game.entities.weapons.projectiles.BaseHitProjectileprotected
getLandingPositionWithDrawWeight(float drawWeight)com.mygdx.game.entities.weapons.projectiles.BaseProjectile
getNonHealthHitTypes()com.mygdx.game.entities.weapons.projectiles.BaseHitProjectileprotected
getRenderComponent()com.mygdx.game.entities.weapons.projectiles.BaseProjectile
getTransformComponent()com.mygdx.game.engine.entities.BaseEntity
getWeight()com.mygdx.game.entities.weapons.projectiles.BaseProjectileprotected
hasEventListener(String type)com.mygdx.game.engine.events.EventDispatcher
hasInstanceOfComponent(BaseEntityComponent componentInstance)com.mygdx.game.engine.entities.BaseEntity
hasTag(String tag)com.mygdx.game.engine.entities.BaseEntity
isDestroyed()com.mygdx.game.engine.entities.BaseEntity
onCollisionEvent(CollisionEvent event)com.mygdx.game.entities.weapons.projectiles.BaseHitProjectileprotected
onLandedOnGround()com.mygdx.game.entities.weapons.projectiles.BaseHitProjectileprotected
onReceiveEvent(Event event)com.mygdx.game.entities.weapons.projectiles.BaseProjectile
onStageChanged(HeightStage newHeightStage)com.mygdx.game.entities.weapons.projectiles.BaseProjectileprotected
removeEventListener(String type, IEventReceiver listener)com.mygdx.game.engine.events.EventDispatcher
removeTag(String tag)com.mygdx.game.engine.entities.BaseEntity
render(RenderComponents renderComponents)com.mygdx.game.engine.entities.BaseEntity
rendered(RenderComponents renderComponents)com.mygdx.game.engine.entities.BaseEntityprotected
setHeightStage(HeightStage heightStage)com.mygdx.game.entities.weapons.projectiles.BaseProjectileprotected
setOnHitLandAndDestroy(boolean value)com.mygdx.game.entities.weapons.projectiles.BaseHitProjectileprotected
update(float dt)com.mygdx.game.engine.entities.BaseEntity
updated(float dt)com.mygdx.game.entities.weapons.projectiles.BaseProjectileprotected