Bandidos
Public Member Functions | Protected Member Functions | List of all members
com.mygdx.game.entities.Train Class Reference
Inheritance diagram for com.mygdx.game.entities.Train:
com.mygdx.game.engine.entities.BaseEntity com.mygdx.game.engine.events.EventDispatcher

Public Member Functions

 Train (int cartAmount, boolean flipX)
 
float getFullTrainSize ()
 
float getTrainSize ()
 
float getCartSize ()
 
- Public Member Functions inherited from com.mygdx.game.engine.entities.BaseEntity
 BaseEntity ()
 
TransformComponent getTransformComponent ()
 
boolean hasInstanceOfComponent (BaseEntityComponent componentInstance)
 
void addTag (String tag)
 
void removeTag (String tag)
 
boolean hasTag (String tag)
 
void update (float dt)
 
void render (RenderComponents renderComponents)
 
void destroy ()
 
boolean isDestroyed ()
 
- Public Member Functions inherited from com.mygdx.game.engine.events.EventDispatcher
void addEventListener (String type, IEventReceiver listeningClass)
 
void dispatchEvent (Event event)
 
void removeEventListener (String type, IEventReceiver listener)
 
boolean hasEventListener (String type)
 
ArrayList< ListenerItemgetAllListeners ()
 
void destroyAllListeners ()
 
void clean ()
 

Protected Member Functions

void awake ()
 
void updated (float dt)
 
void rendered (RenderComponents renderComponents)
 
void destroyed ()
 
- Protected Member Functions inherited from com.mygdx.game.engine.entities.BaseEntity
abstract void awake ()
 
abstract void updated (float dt)
 
abstract void rendered (RenderComponents renderComponents)
 
abstract void destroyed ()
 

Detailed Description

This class is a train entity which generates carts when so desired.

Author
Ramses Di Perna

Constructor & Destructor Documentation

◆ Train()

com.mygdx.game.entities.Train.Train ( int  cartAmount,
boolean  flipX 
)

This creates a train instance and sets the amount of carts which should be generated behind.

Parameters
cartAmountto generate behind the train
flipXmeans, if true, that the train faces left, else if false, that the train faces right

Member Function Documentation

◆ awake()

void com.mygdx.game.entities.Train.awake ( )
protected

◆ destroyed()

void com.mygdx.game.entities.Train.destroyed ( )
protected

◆ getCartSize()

float com.mygdx.game.entities.Train.getCartSize ( )

Gets the size of the train cart

Returns
Horizontal size of a single train cart base

◆ getFullTrainSize()

float com.mygdx.game.entities.Train.getFullTrainSize ( )

Gives the size of the entire train + all the carts (x Size)

Returns
Horizontal size of entire train entity

◆ getTrainSize()

float com.mygdx.game.entities.Train.getTrainSize ( )

Gets the size of the train itself.

Returns
Horizontal size of train base

◆ rendered()

void com.mygdx.game.entities.Train.rendered ( RenderComponents  renderComponents)
protected

◆ updated()

void com.mygdx.game.entities.Train.updated ( float  dt)
protected

The documentation for this class was generated from the following file: