◆ Player()
com.mygdx.game.entities.Player.Player |
( |
BaseWeapon |
startWeapon | ) |
|
◆ awake()
void com.mygdx.game.entities.Player.awake |
( |
| ) |
|
|
protected |
◆ destroyed()
void com.mygdx.game.entities.Player.destroyed |
( |
| ) |
|
|
protected |
◆ getCurrentWeapon()
BaseWeapon com.mygdx.game.entities.Player.getCurrentWeapon |
( |
| ) |
|
◆ giveSpecial()
void com.mygdx.game.entities.Player.giveSpecial |
( |
int |
specialType | ) |
|
◆ rendered()
void com.mygdx.game.entities.Player.rendered |
( |
RenderComponents |
renderComponents | ) |
|
|
protected |
◆ switchWeapon()
void com.mygdx.game.entities.Player.switchWeapon |
( |
BaseWeapon |
weapon | ) |
|
◆ updated()
void com.mygdx.game.entities.Player.updated |
( |
float |
dt | ) |
|
|
protected |
◆ ALL_SPECIAL_ARROWS
◆ SPECIAL_ARROW_EXPLOSIVE
final int com.mygdx.game.entities.Player.SPECIAL_ARROW_EXPLOSIVE = 0 |
|
static |
◆ SPECIAL_ARROW_FREEZE
final int com.mygdx.game.entities.Player.SPECIAL_ARROW_FREEZE = 1 |
|
static |
◆ SPECIAL_ARROW_POISON
final int com.mygdx.game.entities.Player.SPECIAL_ARROW_POISON = 2 |
|
static |
The documentation for this class was generated from the following file:
- C:/Users/RamsesPC/Documents/LibGDXGames/PvB/core/src/com/mygdx/game/entities/Player.java