addEventListener(String type, IEventReceiver listeningClass) | com.mygdx.game.engine.events.EventDispatcher | |
addTag(String tag) | com.mygdx.game.engine.entities.BaseEntity | |
attack(HealthComponent hc) | com.mygdx.game.entities.Enemy | |
awake() | com.mygdx.game.entities.Enemy | protected |
BaseEntity() | com.mygdx.game.engine.entities.BaseEntity | |
clean() | com.mygdx.game.engine.events.EventDispatcher | |
destroy() | com.mygdx.game.engine.entities.BaseEntity | |
destroyAllListeners() | com.mygdx.game.engine.events.EventDispatcher | |
destroyed() | com.mygdx.game.entities.Enemy | protected |
dispatchEvent(Event event) | com.mygdx.game.engine.events.EventDispatcher | |
Enemy(Animations animations, float health, int baseScoreWorth, BaseEnemyAttackComponent attackComponentAdded, BaseEnemyAIComponent aiComponent) | com.mygdx.game.entities.Enemy | |
getAllListeners() | com.mygdx.game.engine.events.EventDispatcher | |
getAttackRange() | com.mygdx.game.entities.Enemy | |
getEnemyState() | com.mygdx.game.entities.Enemy | |
getTransformComponent() | com.mygdx.game.engine.entities.BaseEntity | |
hasEventListener(String type) | com.mygdx.game.engine.events.EventDispatcher | |
hasInstanceOfComponent(BaseEntityComponent componentInstance) | com.mygdx.game.engine.entities.BaseEntity | |
hasTag(String tag) | com.mygdx.game.engine.entities.BaseEntity | |
isDestroyed() | com.mygdx.game.engine.entities.BaseEntity | |
move(float x, float y, float movementSpeed, boolean idleAnimationWhenReached) | com.mygdx.game.entities.Enemy | |
onReceiveEvent(Event event) | com.mygdx.game.entities.Enemy | |
removeEventListener(String type, IEventReceiver listener) | com.mygdx.game.engine.events.EventDispatcher | |
removeTag(String tag) | com.mygdx.game.engine.entities.BaseEntity | |
render(RenderComponents renderComponents) | com.mygdx.game.engine.entities.BaseEntity | |
rendered(RenderComponents renderComponents) | com.mygdx.game.entities.Enemy | protected |
setEnemyState(EnemyState state, boolean setAnimation) | com.mygdx.game.entities.Enemy | |
stopAction(boolean playIdleAnimation) | com.mygdx.game.entities.Enemy | |
update(float dt) | com.mygdx.game.engine.entities.BaseEntity | |
updated(float dt) | com.mygdx.game.entities.Enemy | protected |