Bandidos
com.mygdx.game.entities.Enemy Member List

This is the complete list of members for com.mygdx.game.entities.Enemy, including all inherited members.

addEventListener(String type, IEventReceiver listeningClass)com.mygdx.game.engine.events.EventDispatcher
addTag(String tag)com.mygdx.game.engine.entities.BaseEntity
attack(HealthComponent hc)com.mygdx.game.entities.Enemy
awake()com.mygdx.game.entities.Enemyprotected
BaseEntity()com.mygdx.game.engine.entities.BaseEntity
clean()com.mygdx.game.engine.events.EventDispatcher
destroy()com.mygdx.game.engine.entities.BaseEntity
destroyAllListeners()com.mygdx.game.engine.events.EventDispatcher
destroyed()com.mygdx.game.entities.Enemyprotected
dispatchEvent(Event event)com.mygdx.game.engine.events.EventDispatcher
Enemy(Animations animations, float health, int baseScoreWorth, BaseEnemyAttackComponent attackComponentAdded, BaseEnemyAIComponent aiComponent)com.mygdx.game.entities.Enemy
getAllListeners()com.mygdx.game.engine.events.EventDispatcher
getAttackRange()com.mygdx.game.entities.Enemy
getEnemyState()com.mygdx.game.entities.Enemy
getTransformComponent()com.mygdx.game.engine.entities.BaseEntity
hasEventListener(String type)com.mygdx.game.engine.events.EventDispatcher
hasInstanceOfComponent(BaseEntityComponent componentInstance)com.mygdx.game.engine.entities.BaseEntity
hasTag(String tag)com.mygdx.game.engine.entities.BaseEntity
isDestroyed()com.mygdx.game.engine.entities.BaseEntity
move(float x, float y, float movementSpeed, boolean idleAnimationWhenReached)com.mygdx.game.entities.Enemy
onReceiveEvent(Event event)com.mygdx.game.entities.Enemy
removeEventListener(String type, IEventReceiver listener)com.mygdx.game.engine.events.EventDispatcher
removeTag(String tag)com.mygdx.game.engine.entities.BaseEntity
render(RenderComponents renderComponents)com.mygdx.game.engine.entities.BaseEntity
rendered(RenderComponents renderComponents)com.mygdx.game.entities.Enemyprotected
setEnemyState(EnemyState state, boolean setAnimation)com.mygdx.game.entities.Enemy
stopAction(boolean playIdleAnimation)com.mygdx.game.entities.Enemy
update(float dt)com.mygdx.game.engine.entities.BaseEntity
updated(float dt)com.mygdx.game.entities.Enemyprotected