Bandidos
com.mygdx.game.entities.ButtonEntity Member List

This is the complete list of members for com.mygdx.game.entities.ButtonEntity, including all inherited members.

addEventListener(String type, IEventReceiver listeningClass)com.mygdx.game.engine.events.EventDispatcher
addTag(String tag)com.mygdx.game.engine.entities.BaseEntity
ANY_TOUCH_LAYERcom.mygdx.game.entities.ButtonEntitystatic
awake()com.mygdx.game.entities.ButtonEntityprotected
BaseEntity()com.mygdx.game.engine.entities.BaseEntity
ButtonEntity(String buttonAtlas)com.mygdx.game.entities.ButtonEntity
clean()com.mygdx.game.engine.events.EventDispatcher
destroy()com.mygdx.game.engine.entities.BaseEntity
destroyAllListeners()com.mygdx.game.engine.events.EventDispatcher
destroyed()com.mygdx.game.entities.ButtonEntityprotected
dispatchEvent(Event event)com.mygdx.game.engine.events.EventDispatcher
getAllListeners()com.mygdx.game.engine.events.EventDispatcher
getButtonTouchLayer()com.mygdx.game.entities.ButtonEntity
getRenderComponent()com.mygdx.game.entities.ButtonEntity
getTransformComponent()com.mygdx.game.engine.entities.BaseEntity
hasEventListener(String type)com.mygdx.game.engine.events.EventDispatcher
hasInstanceOfComponent(BaseEntityComponent componentInstance)com.mygdx.game.engine.entities.BaseEntity
hasTag(String tag)com.mygdx.game.engine.entities.BaseEntity
isButtonPressed()com.mygdx.game.entities.ButtonEntity
isDestroyed()com.mygdx.game.engine.entities.BaseEntity
onButtonDown()com.mygdx.game.entities.ButtonEntity
onButtonUp()com.mygdx.game.entities.ButtonEntity
onReceiveEvent(Event event)com.mygdx.game.entities.ButtonEntity
removeEventListener(String type, IEventReceiver listener)com.mygdx.game.engine.events.EventDispatcher
removeTag(String tag)com.mygdx.game.engine.entities.BaseEntity
render(RenderComponents renderComponents)com.mygdx.game.engine.entities.BaseEntity
rendered(RenderComponents renderComponents)com.mygdx.game.entities.ButtonEntityprotected
setButtonTouchLayer(int layer)com.mygdx.game.entities.ButtonEntity
update(float dt)com.mygdx.game.engine.entities.BaseEntity
updated(float dt)com.mygdx.game.entities.ButtonEntityprotected