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Static Public Member Functions | Static Public Attributes | List of all members
com.mygdx.game.engine.resources.CollisionResources Class Reference

Static Public Member Functions

static float convertToPPM (float nrInPixels)
 
static Vector2 convertToPPM (Vector2 nrInPixels)
 
static float convertFromPPM (float nrInMeters)
 
static Vector2 convertFromPPM (Vector2 nrInMeters)
 

Static Public Attributes

static final float PIXEL_PER_METER = 100f
 
static final short BIT_FORTRESS = 2
 
static final short BIT_TRAP_ACTIVATOR = 4
 
static final short BIT_ARROW = 8
 
static final short BIT_ENEMY = 16
 

Detailed Description

All resources for Collision handling. This contains how any Pixel Per Meters there are for the playfield. And constant bits for collision usage.

Author
Djamali Jones

Member Function Documentation

◆ convertFromPPM() [1/2]

static float com.mygdx.game.engine.resources.CollisionResources.convertFromPPM ( float  nrInMeters)
static

◆ convertFromPPM() [2/2]

static Vector2 com.mygdx.game.engine.resources.CollisionResources.convertFromPPM ( Vector2  nrInMeters)
static

◆ convertToPPM() [1/2]

static float com.mygdx.game.engine.resources.CollisionResources.convertToPPM ( float  nrInPixels)
static

◆ convertToPPM() [2/2]

static Vector2 com.mygdx.game.engine.resources.CollisionResources.convertToPPM ( Vector2  nrInPixels)
static

Member Data Documentation

◆ BIT_ARROW

final short com.mygdx.game.engine.resources.CollisionResources.BIT_ARROW = 8
static

◆ BIT_ENEMY

final short com.mygdx.game.engine.resources.CollisionResources.BIT_ENEMY = 16
static

◆ BIT_FORTRESS

final short com.mygdx.game.engine.resources.CollisionResources.BIT_FORTRESS = 2
static

◆ BIT_TRAP_ACTIVATOR

final short com.mygdx.game.engine.resources.CollisionResources.BIT_TRAP_ACTIVATOR = 4
static

◆ PIXEL_PER_METER

final float com.mygdx.game.engine.resources.CollisionResources.PIXEL_PER_METER = 100f
static

The documentation for this class was generated from the following file: