Bandidos
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Static Public Member Functions | |
static float | convertToPPM (float nrInPixels) |
static Vector2 | convertToPPM (Vector2 nrInPixels) |
static float | convertFromPPM (float nrInMeters) |
static Vector2 | convertFromPPM (Vector2 nrInMeters) |
Static Public Attributes | |
static final float | PIXEL_PER_METER = 100f |
static final short | BIT_FORTRESS = 2 |
static final short | BIT_TRAP_ACTIVATOR = 4 |
static final short | BIT_ARROW = 8 |
static final short | BIT_ENEMY = 16 |
All resources for Collision handling. This contains how any Pixel Per Meters there are for the playfield. And constant bits for collision usage.
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