This is the complete list of members for com.mygdx.game.engine.entities.components.rendering.Animations, including all inherited members.
Animations(String defaultAnimationName, RenderInfo defaultAnimationRenderInfo, boolean loopAnimation) | com.mygdx.game.engine.entities.components.rendering.Animations | |
Animations(String defaultAnimationName, RenderInfo defaultAnimationRenderInfo, boolean loopAnimation, boolean backwards) | com.mygdx.game.engine.entities.components.rendering.Animations | |
clean() | com.mygdx.game.engine.entities.components.rendering.Animations | |
getAnimation(String name) | com.mygdx.game.engine.entities.components.rendering.Animations | |
getDefaultAnimation() | com.mygdx.game.engine.entities.components.rendering.Animations | |
getDefaultAnimationName() | com.mygdx.game.engine.entities.components.rendering.Animations | |
hasAnimation(String name) | com.mygdx.game.engine.entities.components.rendering.Animations | |
isBackwardsAnimation(String name) | com.mygdx.game.engine.entities.components.rendering.Animations | |
isLoopAnimation(String name) | com.mygdx.game.engine.entities.components.rendering.Animations | |
removeAnimation(String name) | com.mygdx.game.engine.entities.components.rendering.Animations | |
setAnimation(String name, RenderInfo renderInfo, boolean loopAnimation) | com.mygdx.game.engine.entities.components.rendering.Animations | |
setAnimation(String name, RenderInfo renderInfo, boolean loopAnimation, boolean backwards) | com.mygdx.game.engine.entities.components.rendering.Animations | |
setLoopForAnimation(String name, boolean loopAnimation) | com.mygdx.game.engine.entities.components.rendering.Animations | |