activeStateChanged() | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | protected |
addEventListener(String type, IEventReceiver listeningClass) | com.mygdx.game.engine.events.EventDispatcher | |
AnimationComponent(Animations animations, boolean playOnCreation, boolean isUI) | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
awake() | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
clean() | com.mygdx.game.engine.events.EventDispatcher | |
compare(RenderComponent d, RenderComponent d1) | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
compareTo(RenderComponent comp) | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
destroy() | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
destroyAllListeners() | com.mygdx.game.engine.events.EventDispatcher | |
destroyed() | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | protected |
dispatchEvent(Event event) | com.mygdx.game.engine.events.EventDispatcher | |
doAlpha(float value, float duration, TweenStartType tweenStartType) | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
doColor(Color color, float duration, TweenStartType tweenStartType) | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
doFloat(TweenableFloat floatToTween, float newValue, float duration, TweenStartType tweenStartType) | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
EVENT_ANIMATION_LOOPED | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | static |
EVENT_ANIMATION_STARTED | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | static |
EVENT_ANIMATION_STOPPED | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | static |
getAllListeners() | com.mygdx.game.engine.events.EventDispatcher | |
getAlpha() | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
getAnimationLength() | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
getAnimationSpeed() | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
getCallsRenderAfterEntityRender() | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
getColor() | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
getCurrentAnimation() | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
getCurrentFrame() | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
getCurrentFrameInfo() | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
getCurrentTexture() | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
getFlipX() | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
getFlipY() | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
getInnerSortingLayer() | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
getNormalizedTime() | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
getParentOfComponent() | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
getPivotX() | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
getPivotY() | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
getRealHeight() | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
getRealWidth() | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
getRenderInfo() | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
getSortingLayer() | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
hasEventListener(String type) | com.mygdx.game.engine.events.EventDispatcher | |
initialize(BaseEntity parentEntity) | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
isActive() | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
isDestroyed() | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
isPaused() | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
isPlaying() | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
isSortedOnY() | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
isUserInterface() | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
pause() | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
play() | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
removeEventListener(String type, IEventReceiver listener) | com.mygdx.game.engine.events.EventDispatcher | |
RenderComponent(RenderInfo startRenderInfo, boolean isUI) | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
reset() | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
setActiveState(boolean activeState) | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
setAlpha(float alpha) | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
setAnimationSpeed(float animationSpeed) | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
setCallsRenderAfterEntityRender(boolean renderAfterEntityRender) | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
setColor(Color color) | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
setColor(float r, float g, float b, float a) | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
setCurrentAnimation(String animationName, boolean playOnSet, boolean canBeSameAnimation) | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
setCurrentAnimation(String animationName, boolean playOnSet) | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
setCurrentFrameInfo(int index) | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
setCurrentTexture(Texture texture) | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
setFlipX(boolean flipX) | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
setFlipY(boolean flipY) | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
setPivot(float pivotX, float pivotY, boolean keepPosition) | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
setRenderInfo(RenderInfo info) | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
setSortingLayer(int sortingLayer) | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
setSortOnY(boolean sortOnY) | com.mygdx.game.engine.entities.components.rendering.RenderComponent | |
startTimelineOnComponent(Timeline timeline, boolean updateInGameTime) | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
startTweenOnComponent(Tween tween, TweenStartType tweenStartType) | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
stop() | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
stopAllComponentTweens() | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
stopAndReset() | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
unpause() | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
update(float deltaTime) | com.mygdx.game.engine.entities.components.rendering.AnimationComponent | |
updated(float deltaTime) | com.mygdx.game.engine.entities.components.rendering.RenderComponent | protected |