Listener which listens to the collisions in Box2D space which occur in its own dimension and triggers the Collision Events on the CollisionComponent entities which collided.
- Author
- Ramses Di Perna
◆ beginContact()
void com.mygdx.game.engine.entities.components.collision.CollisionComponentListener.beginContact |
( |
Contact |
contact | ) |
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Called when two fixtures start to collide
◆ endContact()
void com.mygdx.game.engine.entities.components.collision.CollisionComponentListener.endContact |
( |
Contact |
contact | ) |
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Called when two fixtures have stopped to collide
◆ postSolve()
void com.mygdx.game.engine.entities.components.collision.CollisionComponentListener.postSolve |
( |
Contact |
contact, |
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ContactImpulse |
impulse |
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) |
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◆ preSolve()
void com.mygdx.game.engine.entities.components.collision.CollisionComponentListener.preSolve |
( |
Contact |
contact, |
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Manifold |
oldManifold |
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) |
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The documentation for this class was generated from the following file: