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com.mygdx.game.engine.entities.components.collision.CollisionComponentListener Class Reference
Inheritance diagram for com.mygdx.game.engine.entities.components.collision.CollisionComponentListener:

Public Member Functions

void beginContact (Contact contact)
 
void endContact (Contact contact)
 
void preSolve (Contact contact, Manifold oldManifold)
 
void postSolve (Contact contact, ContactImpulse impulse)
 

Detailed Description

Listener which listens to the collisions in Box2D space which occur in its own dimension and triggers the Collision Events on the CollisionComponent entities which collided.

Author
Ramses Di Perna

Member Function Documentation

◆ beginContact()

void com.mygdx.game.engine.entities.components.collision.CollisionComponentListener.beginContact ( Contact  contact)

Called when two fixtures start to collide

◆ endContact()

void com.mygdx.game.engine.entities.components.collision.CollisionComponentListener.endContact ( Contact  contact)

Called when two fixtures have stopped to collide

◆ postSolve()

void com.mygdx.game.engine.entities.components.collision.CollisionComponentListener.postSolve ( Contact  contact,
ContactImpulse  impulse 
)

◆ preSolve()

void com.mygdx.game.engine.entities.components.collision.CollisionComponentListener.preSolve ( Contact  contact,
Manifold  oldManifold 
)

The documentation for this class was generated from the following file: