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com.mygdx.game.engine.entities.components.TransformComponent Member List

This is the complete list of members for com.mygdx.game.engine.entities.components.TransformComponent, including all inherited members.

activeStateChanged()com.mygdx.game.engine.entities.components.TransformComponentprotected
addEventListener(String type, IEventReceiver listeningClass)com.mygdx.game.engine.events.EventDispatcher
awake()com.mygdx.game.engine.entities.components.TransformComponent
clean()com.mygdx.game.engine.events.EventDispatcher
destroy()com.mygdx.game.engine.entities.components.BaseEntityComponent
destroyAllListeners()com.mygdx.game.engine.events.EventDispatcher
destroyed()com.mygdx.game.engine.entities.components.TransformComponentprotected
dispatchEvent(Event event)com.mygdx.game.engine.events.EventDispatcher
doFloat(TweenableFloat floatToTween, float newValue, float duration, TweenStartType tweenStartType)com.mygdx.game.engine.entities.components.BaseEntityComponent
doPosition(float x, float y, float duration, TweenStartType tweenStartType)com.mygdx.game.engine.entities.components.TransformComponent
doRotation(float degrees, float duration, boolean shortestRotation, TweenStartType tweenStartType)com.mygdx.game.engine.entities.components.TransformComponent
doScale(float x, float y, float duration, TweenStartType tweenStartType)com.mygdx.game.engine.entities.components.TransformComponent
getAllListeners()com.mygdx.game.engine.events.EventDispatcher
getChilderen()com.mygdx.game.engine.entities.components.TransformComponent
getLocalPositionX()com.mygdx.game.engine.entities.components.TransformComponent
getLocalPositionY()com.mygdx.game.engine.entities.components.TransformComponent
getLocalRotation()com.mygdx.game.engine.entities.components.TransformComponent
getLocalScaleX()com.mygdx.game.engine.entities.components.TransformComponent
getLocalScaleY()com.mygdx.game.engine.entities.components.TransformComponent
getParent()com.mygdx.game.engine.entities.components.TransformComponent
getParentOfComponent()com.mygdx.game.engine.entities.components.BaseEntityComponent
getPositionX()com.mygdx.game.engine.entities.components.TransformComponent
getPositionY()com.mygdx.game.engine.entities.components.TransformComponent
getRight()com.mygdx.game.engine.entities.components.TransformComponent
getRotation()com.mygdx.game.engine.entities.components.TransformComponent
getScaleX()com.mygdx.game.engine.entities.components.TransformComponent
getScaleY()com.mygdx.game.engine.entities.components.TransformComponent
getUpwards()com.mygdx.game.engine.entities.components.TransformComponent
hasEventListener(String type)com.mygdx.game.engine.events.EventDispatcher
initialize(BaseEntity parentEntity)com.mygdx.game.engine.entities.components.BaseEntityComponent
isActive()com.mygdx.game.engine.entities.components.BaseEntityComponent
isDestroyed()com.mygdx.game.engine.entities.components.BaseEntityComponent
lookAt(Vector2 posToLookAt, float percentageTowardsLocation)com.mygdx.game.engine.entities.components.TransformComponent
removeEventListener(String type, IEventReceiver listener)com.mygdx.game.engine.events.EventDispatcher
setActiveState(boolean activeState)com.mygdx.game.engine.entities.components.BaseEntityComponent
setParent(TransformComponent parent)com.mygdx.game.engine.entities.components.TransformComponent
setPosition(Vector2 newPosValue)com.mygdx.game.engine.entities.components.TransformComponent
setPosition(float newPosX, float newPosY)com.mygdx.game.engine.entities.components.TransformComponent
setRotation(float angleInDeg)com.mygdx.game.engine.entities.components.TransformComponent
setScale(float scaleX, float scaleY)com.mygdx.game.engine.entities.components.TransformComponent
startTimelineOnComponent(Timeline timeline, boolean updateInGameTime)com.mygdx.game.engine.entities.components.BaseEntityComponent
startTweenOnComponent(Tween tween, TweenStartType tweenStartType)com.mygdx.game.engine.entities.components.BaseEntityComponent
stopAllComponentTweens()com.mygdx.game.engine.entities.components.BaseEntityComponent
translatePosition(float xDelta, float yDelta)com.mygdx.game.engine.entities.components.TransformComponent
translateRotation(float deltaRotation)com.mygdx.game.engine.entities.components.TransformComponent
translateScale(float deltaX, float deltaY)com.mygdx.game.engine.entities.components.TransformComponent
update(float deltaTime)com.mygdx.game.engine.entities.components.BaseEntityComponent
updated(float deltaTime)com.mygdx.game.engine.entities.components.TransformComponentprotected