activeStateChanged() | com.mygdx.game.engine.entities.components.TransformComponent | protected |
addEventListener(String type, IEventReceiver listeningClass) | com.mygdx.game.engine.events.EventDispatcher | |
awake() | com.mygdx.game.engine.entities.components.TransformComponent | |
clean() | com.mygdx.game.engine.events.EventDispatcher | |
destroy() | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
destroyAllListeners() | com.mygdx.game.engine.events.EventDispatcher | |
destroyed() | com.mygdx.game.engine.entities.components.TransformComponent | protected |
dispatchEvent(Event event) | com.mygdx.game.engine.events.EventDispatcher | |
doFloat(TweenableFloat floatToTween, float newValue, float duration, TweenStartType tweenStartType) | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
doPosition(float x, float y, float duration, TweenStartType tweenStartType) | com.mygdx.game.engine.entities.components.TransformComponent | |
doRotation(float degrees, float duration, boolean shortestRotation, TweenStartType tweenStartType) | com.mygdx.game.engine.entities.components.TransformComponent | |
doScale(float x, float y, float duration, TweenStartType tweenStartType) | com.mygdx.game.engine.entities.components.TransformComponent | |
getAllListeners() | com.mygdx.game.engine.events.EventDispatcher | |
getChilderen() | com.mygdx.game.engine.entities.components.TransformComponent | |
getLocalPositionX() | com.mygdx.game.engine.entities.components.TransformComponent | |
getLocalPositionY() | com.mygdx.game.engine.entities.components.TransformComponent | |
getLocalRotation() | com.mygdx.game.engine.entities.components.TransformComponent | |
getLocalScaleX() | com.mygdx.game.engine.entities.components.TransformComponent | |
getLocalScaleY() | com.mygdx.game.engine.entities.components.TransformComponent | |
getParent() | com.mygdx.game.engine.entities.components.TransformComponent | |
getParentOfComponent() | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
getPositionX() | com.mygdx.game.engine.entities.components.TransformComponent | |
getPositionY() | com.mygdx.game.engine.entities.components.TransformComponent | |
getRight() | com.mygdx.game.engine.entities.components.TransformComponent | |
getRotation() | com.mygdx.game.engine.entities.components.TransformComponent | |
getScaleX() | com.mygdx.game.engine.entities.components.TransformComponent | |
getScaleY() | com.mygdx.game.engine.entities.components.TransformComponent | |
getUpwards() | com.mygdx.game.engine.entities.components.TransformComponent | |
hasEventListener(String type) | com.mygdx.game.engine.events.EventDispatcher | |
initialize(BaseEntity parentEntity) | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
isActive() | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
isDestroyed() | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
lookAt(Vector2 posToLookAt, float percentageTowardsLocation) | com.mygdx.game.engine.entities.components.TransformComponent | |
removeEventListener(String type, IEventReceiver listener) | com.mygdx.game.engine.events.EventDispatcher | |
setActiveState(boolean activeState) | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
setParent(TransformComponent parent) | com.mygdx.game.engine.entities.components.TransformComponent | |
setPosition(Vector2 newPosValue) | com.mygdx.game.engine.entities.components.TransformComponent | |
setPosition(float newPosX, float newPosY) | com.mygdx.game.engine.entities.components.TransformComponent | |
setRotation(float angleInDeg) | com.mygdx.game.engine.entities.components.TransformComponent | |
setScale(float scaleX, float scaleY) | com.mygdx.game.engine.entities.components.TransformComponent | |
startTimelineOnComponent(Timeline timeline, boolean updateInGameTime) | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
startTweenOnComponent(Tween tween, TweenStartType tweenStartType) | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
stopAllComponentTweens() | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
translatePosition(float xDelta, float yDelta) | com.mygdx.game.engine.entities.components.TransformComponent | |
translateRotation(float deltaRotation) | com.mygdx.game.engine.entities.components.TransformComponent | |
translateScale(float deltaX, float deltaY) | com.mygdx.game.engine.entities.components.TransformComponent | |
update(float deltaTime) | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
updated(float deltaTime) | com.mygdx.game.engine.entities.components.TransformComponent | protected |