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com.mygdx.game.components.HealthComponent Member List

This is the complete list of members for com.mygdx.game.components.HealthComponent, including all inherited members.

activeStateChanged()com.mygdx.game.components.HealthComponentprotected
addEventListener(String type, IEventReceiver listeningClass)com.mygdx.game.engine.events.EventDispatcher
awake()com.mygdx.game.components.HealthComponent
clean()com.mygdx.game.engine.events.EventDispatcher
damage(float amount)com.mygdx.game.components.HealthComponent
destroy()com.mygdx.game.engine.entities.components.BaseEntityComponent
destroyAllListeners()com.mygdx.game.engine.events.EventDispatcher
destroyed()com.mygdx.game.components.HealthComponentprotected
dispatchEvent(Event event)com.mygdx.game.engine.events.EventDispatcher
doFloat(TweenableFloat floatToTween, float newValue, float duration, TweenStartType tweenStartType)com.mygdx.game.engine.entities.components.BaseEntityComponent
EVENT_HEALTH_DAMAGEDcom.mygdx.game.components.HealthComponentstatic
EVENT_HEALTH_DIEDcom.mygdx.game.components.HealthComponentstatic
EVENT_HEALTH_HEALEDcom.mygdx.game.components.HealthComponentstatic
getAllListeners()com.mygdx.game.engine.events.EventDispatcher
getHealth()com.mygdx.game.components.HealthComponent
getMaxHealth()com.mygdx.game.components.HealthComponent
getNormalizedHealth()com.mygdx.game.components.HealthComponent
getParentOfComponent()com.mygdx.game.engine.entities.components.BaseEntityComponent
hasEventListener(String type)com.mygdx.game.engine.events.EventDispatcher
heal(float amount)com.mygdx.game.components.HealthComponent
HealthComponent(float health)com.mygdx.game.components.HealthComponent
initialize(BaseEntity parentEntity)com.mygdx.game.engine.entities.components.BaseEntityComponent
isActive()com.mygdx.game.engine.entities.components.BaseEntityComponent
isAlive()com.mygdx.game.components.HealthComponent
isDestroyed()com.mygdx.game.engine.entities.components.BaseEntityComponent
kill()com.mygdx.game.components.HealthComponent
removeEventListener(String type, IEventReceiver listener)com.mygdx.game.engine.events.EventDispatcher
setActiveState(boolean activeState)com.mygdx.game.engine.entities.components.BaseEntityComponent
startTimelineOnComponent(Timeline timeline, boolean updateInGameTime)com.mygdx.game.engine.entities.components.BaseEntityComponent
startTweenOnComponent(Tween tween, TweenStartType tweenStartType)com.mygdx.game.engine.entities.components.BaseEntityComponent
stopAllComponentTweens()com.mygdx.game.engine.entities.components.BaseEntityComponent
update(float deltaTime)com.mygdx.game.engine.entities.components.BaseEntityComponent
updated(float deltaTime)com.mygdx.game.components.HealthComponentprotected