activeStateChanged() | com.mygdx.game.components.ExplosiveComponent | protected |
addEventListener(String type, IEventReceiver listeningClass) | com.mygdx.game.engine.events.EventDispatcher | |
awake() | com.mygdx.game.components.ExplosiveComponent | |
clean() | com.mygdx.game.engine.events.EventDispatcher | |
destroy() | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
destroyAllListeners() | com.mygdx.game.engine.events.EventDispatcher | |
destroyed() | com.mygdx.game.components.ExplosiveComponent | protected |
dispatchEvent(Event event) | com.mygdx.game.engine.events.EventDispatcher | |
doFloat(TweenableFloat floatToTween, float newValue, float duration, TweenStartType tweenStartType) | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
ExplosiveComponent(String[] tagsToEffect, boolean endHitStreakOnMiss) | com.mygdx.game.components.ExplosiveComponent | |
ExplosiveComponent(String tagToEffect, boolean endHitStreakOnMiss) | com.mygdx.game.components.ExplosiveComponent | |
getAllListeners() | com.mygdx.game.engine.events.EventDispatcher | |
getParentOfComponent() | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
hasEventListener(String type) | com.mygdx.game.engine.events.EventDispatcher | |
initialize(BaseEntity parentEntity) | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
isActive() | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
isDestroyed() | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
removeEventListener(String type, IEventReceiver listener) | com.mygdx.game.engine.events.EventDispatcher | |
setActiveState(boolean activeState) | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
setEndHitStreakOnMiss(boolean value) | com.mygdx.game.components.ExplosiveComponent | |
startTimelineOnComponent(Timeline timeline, boolean updateInGameTime) | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
startTweenOnComponent(Tween tween, TweenStartType tweenStartType) | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
stopAllComponentTweens() | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
triggerExplosion(EffectFactory.ExplosionType explosionType, float dmg, float radius, float scale, int hitTool) | com.mygdx.game.components.ExplosiveComponent | |
update(float deltaTime) | com.mygdx.game.engine.entities.components.BaseEntityComponent | |
updated(float deltaTime) | com.mygdx.game.components.ExplosiveComponent | protected |