Bandidos
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Public Member Functions | |
void | load () |
Public Member Functions inherited from com.mygdx.game.engine.resources.BaseTextureResources | |
RenderInfo | getRenderInfo (String key) |
void | disposeAllTextures () |
void | disposeTexture (String key) |
void | clean () |
Public Member Functions inherited from com.mygdx.game.engine.resources.BaseResource | |
void | loadRequest (AssetManager assetManager) |
abstract void | clean () |
Static Public Attributes | |
static final String | UI_GAME_MENU_BACKGROUND = "menu_bg" |
static final String | UI_GAME_MENU_LOGO = "menu_logo" |
static final String | UI_GAME_MENU_PLAY_BTN = "button_play" |
static final String | UI_GAME_MENU_PLAY_BTN_PRESSED = "button_play_pressed" |
static final String | UI_INGAME_PAUSE_BTN = "button_pause" |
static final String | UI_INGAME_RETRY_BTN = "button_retry" |
static final String | UI_INGAME_RETRY_BTN_PRESSED = "button_retry_pressed" |
static final String | UI_INGAME_QUIT_BTN = "button_quit" |
static final String | UI_INGAME_QUIT_BTN_PRESSED = "button_quit_pressed" |
static final String | UI_INGAME_GAMEOVER_FIELD = "gameover_field" |
static final String | UI_INGAME_INTERFACE_GRADIENT = "interface_gradient" |
static final String | UI_INGAME_NEW_HIGHSCORE = "new_highscore_icon" |
static final String | UI_INGAME_SCORE_FIELD = "scorefield" |
static final String | UI_INGAME_WAVE_FIELD = "wavefield" |
static final String | UI_INGAME_HEALTHBAR = "health_bar" |
static final String | UI_POP_UP_PAUSE = "PausePopUp" |
static final String | UI_POP_UP_GAME_OVER = "GameOverPopUp" |
static final String | UI_BUTTON_CONTINUE = "ContinueButton" |
static final String | UI_ELEMENT_NEW_HIGHSCORE_MARK = "NewHighscoreMark" |
static final String | SPRITE_GAME_BACKGROUND_01 = "gameBackground01Sprite" |
static final String | SPRITE_GAME_ROOF = "roofLevel" |
static final String | SPRITE_BOW_AIM_TARGET = "bowAimTargetSprite" |
static final String | SPRITE_HP_BAR = "hpBarSprite" |
static final String | ANIMATION_BOW_DRAW = "bowDraw" |
static final String | ANIMATION_BOW_ARROW = "arrowFly" |
static final String | ANIMATION_BOW_SPECIAL_ARROW_EXPLOSIVE = "explosiveSpecialArrowFly" |
static final String | ANIMATION_BOW_SPECIAL_ARROW_FREEZE = "freezeSpecialArrowFly" |
static final String | ANIMATION_BOW_SPECIAL_ARROW_POISON = "poisonSpecialArrowFly" |
static final String | ANIMATION_TRAP_ACTIVATOR_TURN = "TrapActivatorTrunAnim" |
static final String | ANIMATION_LIGHT_BANDIT_0_IDLE = "LIGHT_bandit_0_Idle" |
static final String | ANIMATION_LIGHT_BANDIT_0_RUN = "LIGHT_bandit_0_Run" |
static final String | ANIMATION_LIGHT_BANDIT_0_DEATH = "LIGHT_bandit_0_Death" |
static final String | ANIMATION_LIGHT_BANDIT_0_ATTACK = "LIGHT_bandit_0_Attack" |
static final String | ANIMATION_MEDIUM_BANDIT_0_IDLE = "MEDIUM_Bandit_0_Idle" |
static final String | ANIMATION_MEDIUM_BANDIT_1_IDLE = "MEDIUM_Bandit_1_Idle" |
static final String | ANIMATION_MEDIUM_BANDIT_0_RUN = "MEDIUM_Bandit_0_Run" |
static final String | ANIMATION_MEDIUM_BANDIT_1_RUN = "MEDIUM_Bandit_1_Run" |
static final String | ANIMATION_MEDIUM_BANDIT_0_DEATH = "MEDIUM_Bandit_0_Death" |
static final String | ANIMATION_MEDIUM_BANDIT_1_DEATH = "MEDIUM_Bandit_1_Death" |
static final String | ANIMATION_MEDIUM_BANDIT_0_ATTACK = "MEDIUM_Bandit_0_Attack" |
static final String | ANIMATION_MEDIUM_BANDIT_1_ATTACK = "MEDIUM_Bandit_1_Attack" |
static final String | ANIMATION_HEAVY_BANDIT_0_IDLE = "HEAVY_bandit_0_Idle" |
static final String | ANIMATION_HEAVY_BANDIT_0_RUN = "HEAVY_bandit_0_Run" |
static final String | ANIMATION_HEAVY_BANDIT_0_DEATH = "HEAVY_bandit_0_Death" |
static final String | ANIMATION_HEAVY_BANDIT_0_ATTACK = "HEAVY_bandit_0_Attack" |
static final String | ANIMATION_HEAVY_BANDIT_0_CHARGE = "HEAVY_bandit_0_Charge" |
static final String | ANIMATION_TRAIN_WHEELS = "TrainWheels" |
static final String | SPRITE_TRAIN_BASE = "TrainBase" |
static final String | SPRITE_CART_BASE = "CartBase" |
static final String | SPRITE_TRAIN_RAIL = "TrainRail" |
static final String | SPRITE_TOUCH_UP = "Touch_Up" |
static final String | SPRITE_TOUCH_DOWN = "Touch_Down" |
static final String | SPRITE_ICE_CUBE_EFFECT = "IceCubeEffect" |
static final String | ANIMATION_EFFECT_HIT = "hitEffect_animation" |
static final String | ANIMATION_EFFECT_EXPLOSION_SMALL = "ExplosionEffectSmall_Animation" |
static final String | ANIMATION_EFFECT_EXPLOSION_BIG = "ExplosionEffectBig_Animation" |
static final String | SHEET_BLOOD_POOL = "bloodPoolSheet" |
static final String | SHEET_EXPLOSIVE_BARREL_TRAP = "ExplosiveBarrelSheetTrap" |
Additional Inherited Members | |
Protected Member Functions inherited from com.mygdx.game.engine.resources.BaseTextureResources | |
RenderInfo | loadResource (String key, String path) |
RenderInfo | loadResource (String key, String pathSheet, String pathXml) |
Protected Member Functions inherited from com.mygdx.game.engine.resources.BaseResource | |
abstract void | load () |
AssetManager | getAssetManager () |
All the Game Specific Texture resources are loaded here
void com.mygdx.game.GameTextureResources.load | ( | ) |
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