Bandidos
Public Member Functions | Static Public Attributes | List of all members
com.mygdx.game.GameFontResources Class Reference
Inheritance diagram for com.mygdx.game.GameFontResources:
com.mygdx.game.engine.resources.BaseFontResources com.mygdx.game.engine.resources.BaseResource

Public Member Functions

void load ()
 
- Public Member Functions inherited from com.mygdx.game.engine.resources.BaseFontResources
FontData getFontData (String fontName)
 
void clean ()
 
- Public Member Functions inherited from com.mygdx.game.engine.resources.BaseResource
void loadRequest (AssetManager assetManager)
 
abstract void clean ()
 

Static Public Attributes

static final String WHITE_BANDIDOS = "RWB_Font"
 
static final String SCORE_FONT_BANDIDOS = "Score_Font"
 
static final String WAVE_FONT_BANDIDOS = "Wave_Font"
 
static final String MULTIPLIER_FONT_BANDIDOS = "Multiplier_Font"
 

Additional Inherited Members

- Protected Member Functions inherited from com.mygdx.game.engine.resources.BaseFontResources
void loadResource (String fontName, String fontLocation, String fontPngLocation)
 
- Protected Member Functions inherited from com.mygdx.game.engine.resources.BaseResource
abstract void load ()
 
AssetManager getAssetManager ()
 

Detailed Description

All the Game specific Fonts are loaded here

Author
Ramses Di Perna

Member Function Documentation

◆ load()

void com.mygdx.game.GameFontResources.load ( )

Member Data Documentation

◆ MULTIPLIER_FONT_BANDIDOS

final String com.mygdx.game.GameFontResources.MULTIPLIER_FONT_BANDIDOS = "Multiplier_Font"
static

◆ SCORE_FONT_BANDIDOS

final String com.mygdx.game.GameFontResources.SCORE_FONT_BANDIDOS = "Score_Font"
static

◆ WAVE_FONT_BANDIDOS

final String com.mygdx.game.GameFontResources.WAVE_FONT_BANDIDOS = "Wave_Font"
static

◆ WHITE_BANDIDOS

final String com.mygdx.game.GameFontResources.WHITE_BANDIDOS = "RWB_Font"
static

The documentation for this class was generated from the following file: