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Public Member Functions | Static Public Attributes | List of all members
com.mygdx.game.GameAudioResources Class Reference
Inheritance diagram for com.mygdx.game.GameAudioResources:
com.mygdx.game.engine.resources.BaseAudioResources com.mygdx.game.engine.resources.BaseResource

Public Member Functions

void load ()
 
- Public Member Functions inherited from com.mygdx.game.engine.resources.BaseAudioResources
Sound getSound (String soundKey)
 
Music getMusic (String musicKey)
 
void stopAllSounds ()
 
void stopAllMusic ()
 
void clean ()
 
void disposeSounds ()
 
void disposeMusic ()
 
- Public Member Functions inherited from com.mygdx.game.engine.resources.BaseResource
void loadRequest (AssetManager assetManager)
 
abstract void clean ()
 

Static Public Attributes

static final String SOUND_WAVE_SOUNDTRACK = "MusicWaveSoundtrack"
 
static final String MUSIC_MENU_SOUNDTRACK = "MusicMenuSoundtrack"
 
static final String SOUND_BOW_DRAW = "bowDraw"
 
static final String SOUND_BOW_RELEASE = "BowRelease"
 
static final String SOUND_ARROW_HIT_NOTHING = "ArrowHitNothing"
 
static final String SOUND_ARROW_HIT_ENEMY = "ArrowHitEnemy"
 
static final String SOUND_ARROW_HIT_TARGET = "ArrowHitTarget"
 
static final String SOUND_TRAP_TRAIN_EFFECT = "TrainEffect"
 
static final String SOUND_SMALL_EXPLOSION_EFFECT = "ExplosionEffectSmall"
 
static final String SOUND_BOMBER_SCREAM = "BomberScreamEffect"
 

Additional Inherited Members

- Protected Member Functions inherited from com.mygdx.game.engine.resources.BaseAudioResources
void loadResourceMusic (String key, String path)
 
void loadResourceSound (String key, String path)
 
- Protected Member Functions inherited from com.mygdx.game.engine.resources.BaseResource
abstract void load ()
 
AssetManager getAssetManager ()
 

Detailed Description

All the game specific Audio Resources are loaded here

Author
Ramses Di Perna

Member Function Documentation

◆ load()

void com.mygdx.game.GameAudioResources.load ( )

Member Data Documentation

◆ MUSIC_MENU_SOUNDTRACK

final String com.mygdx.game.GameAudioResources.MUSIC_MENU_SOUNDTRACK = "MusicMenuSoundtrack"
static

◆ SOUND_ARROW_HIT_ENEMY

final String com.mygdx.game.GameAudioResources.SOUND_ARROW_HIT_ENEMY = "ArrowHitEnemy"
static

◆ SOUND_ARROW_HIT_NOTHING

final String com.mygdx.game.GameAudioResources.SOUND_ARROW_HIT_NOTHING = "ArrowHitNothing"
static

◆ SOUND_ARROW_HIT_TARGET

final String com.mygdx.game.GameAudioResources.SOUND_ARROW_HIT_TARGET = "ArrowHitTarget"
static

◆ SOUND_BOMBER_SCREAM

final String com.mygdx.game.GameAudioResources.SOUND_BOMBER_SCREAM = "BomberScreamEffect"
static

◆ SOUND_BOW_DRAW

final String com.mygdx.game.GameAudioResources.SOUND_BOW_DRAW = "bowDraw"
static

◆ SOUND_BOW_RELEASE

final String com.mygdx.game.GameAudioResources.SOUND_BOW_RELEASE = "BowRelease"
static

◆ SOUND_SMALL_EXPLOSION_EFFECT

final String com.mygdx.game.GameAudioResources.SOUND_SMALL_EXPLOSION_EFFECT = "ExplosionEffectSmall"
static

◆ SOUND_TRAP_TRAIN_EFFECT

final String com.mygdx.game.GameAudioResources.SOUND_TRAP_TRAIN_EFFECT = "TrainEffect"
static

◆ SOUND_WAVE_SOUNDTRACK

final String com.mygdx.game.GameAudioResources.SOUND_WAVE_SOUNDTRACK = "MusicWaveSoundtrack"
static

The documentation for this class was generated from the following file: