Bandidos
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Public Member Functions | |
void | load () |
Public Member Functions inherited from com.mygdx.game.engine.resources.BaseAudioResources | |
Sound | getSound (String soundKey) |
Music | getMusic (String musicKey) |
void | stopAllSounds () |
void | stopAllMusic () |
void | clean () |
void | disposeSounds () |
void | disposeMusic () |
Public Member Functions inherited from com.mygdx.game.engine.resources.BaseResource | |
void | loadRequest (AssetManager assetManager) |
abstract void | clean () |
Static Public Attributes | |
static final String | SOUND_WAVE_SOUNDTRACK = "MusicWaveSoundtrack" |
static final String | MUSIC_MENU_SOUNDTRACK = "MusicMenuSoundtrack" |
static final String | SOUND_BOW_DRAW = "bowDraw" |
static final String | SOUND_BOW_RELEASE = "BowRelease" |
static final String | SOUND_ARROW_HIT_NOTHING = "ArrowHitNothing" |
static final String | SOUND_ARROW_HIT_ENEMY = "ArrowHitEnemy" |
static final String | SOUND_ARROW_HIT_TARGET = "ArrowHitTarget" |
static final String | SOUND_TRAP_TRAIN_EFFECT = "TrainEffect" |
static final String | SOUND_SMALL_EXPLOSION_EFFECT = "ExplosionEffectSmall" |
static final String | SOUND_BOMBER_SCREAM = "BomberScreamEffect" |
Additional Inherited Members | |
Protected Member Functions inherited from com.mygdx.game.engine.resources.BaseAudioResources | |
void | loadResourceMusic (String key, String path) |
void | loadResourceSound (String key, String path) |
Protected Member Functions inherited from com.mygdx.game.engine.resources.BaseResource | |
abstract void | load () |
AssetManager | getAssetManager () |
All the game specific Audio Resources are loaded here
void com.mygdx.game.GameAudioResources.load | ( | ) |
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